“Dead Space 2” (2011) gives Isaac a voice and adds the element of hallucinations caused by the traumatic events of the first game. Fighting Necromorphs in these areas is particularly harrowing because they can attack you from any direction it’s like Market Day at the Student Union. There’s also a few areas where you enter zero gravity. I like to cut off a particularly sharp limp from the spooks, slow them down with stasis, grab the limb with telekinesis, then impale them on the wall. Isaac has a stasis ability and and a telekinesis gun in his arsenal that can spice up encounters. Saying more can lead into spoiler town and in space no one can hear you complain. Isaac is searching for his missing girlfriend aboard the nightmare ship, but he’s also discovering the source of these monsters, and the answer will surprise you. What sets this game apart from just “Resident Evil 4 in space” is its story. Luckily, Isaac uses all kinds of engineering lasers and tools perfect for cutting up spindly monsters. Their weak spots are their limbs, and dismembering them is the only way to take them down for good. The biggest difference is that shooting their head doesn’t hurt them, in fact, it makes them more dangerous. These “Necromorphs” are like zombies, but more…spiky. Monsters come out of vents and scream at you until your trusty space armor is filled with wet brown sauce and you’re tasked with running or being added to a tasty stir-fry. Ishimura for repairs and everything turns to s**t almost immediately. Unfortunately, he stars in a game called “DEAD SPACE”. Therefore, he won’t be very prepared for any scary things that come his way. Isaac isn’t a badass supercop, he’s an engineer hired for tech support, so a nerd. You play as Isaac Clarke, a mute who never takes off his stylish bucket-helmet. “Dead Space” is about a bunch of non-living things…in space. Perhaps the most obvious of these inspired games is “Dead Space”. Yesterday, we talked about “Resident Evil 4”, one of the most seminal video games of all time, and how it inspired all horror games that followed. Check back at every day for a new installment! Here we will be taking a look back at everything spooky in both film and video games and analyze how horror has evolved over the last century. Welcome to Spinnaker’s History of Horror.
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